Desktop to mobile, that is.
I know, I think, that the desktop has 16 pipelines compared to the Go's 12, but other than that, I am at a loss.
The reason I ask is that Pacific Fighters is my sim/game of choice, and it has support for Shaders 3.0, but while the desktop version of the 6800 will run it acceptedly, I can't seem to do it with my 3.6 9860.
This is what PF can look like on a desktop machine with a 6800

On my 9860, I can't have the whitecaps, shiny water, or reflections without dropping down to 1-2 fps.
I know, I think, that the desktop has 16 pipelines compared to the Go's 12, but other than that, I am at a loss.
The reason I ask is that Pacific Fighters is my sim/game of choice, and it has support for Shaders 3.0, but while the desktop version of the 6800 will run it acceptedly, I can't seem to do it with my 3.6 9860.

This is what PF can look like on a desktop machine with a 6800

On my 9860, I can't have the whitecaps, shiny water, or reflections without dropping down to 1-2 fps.








