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Originally Posted by krishd
I do not think this is correct  . A64 outperforms P4 at same clock speeds but not the P-M. In fact P-M at 2.1 Ghz performs (in most apps) like a P4 at approx 1.5 times the clock speed (3.4Ghz).
There are limitations inherent in a laptop CPU like P-M. But it is definitely comparable in performance to the higher clocked A64 or P4.
Check out http://www.anandtech.com/linux/showdoc.aspx?i=2308&p=2
for some interesting benchmark data. 
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I don't think you are correct,

check out these benchmarks:
http://www.hothardware.com/printarti...?articleid=620
in most of these tests, the A64 4000 clocked at 2.4 GHz as normal goes up aginst overclocked 2.5 GHz Dothan (which will be beyond impossible in a laptop), and wins most of the benchmarks. And the currently second highest clocked PM on the market at 2.0 GHz, is not even in radar range, on most of these tests.
PM simply does not match up against A64 in terms of real life performance, clock by clock, for example:
I own the Gateway 7405, with A64 3200+ clocked at 2.0 GHz, with MR 9600 Graphics 64MB VRAM, and 512MB RAM; my friend has the HP nc6000, with PM 755, clocked at 2.0 GHz, also with MR 9600 64MB VRAM, and 512MB system memory. He had a faster HDD, with a 80GB 5400rpm, I had only an 80GB 4200rpm.
One of the newer games, Immortal Cities: Children of the Nile, is a new genre of fully 3D city building/simulation type of game, and is very CPU intensive, involving AI for upto a couple thousand characters on screen at the same time, also pretty demanding on video. I loaded the game no problem, and played it at medium resolution due to graphics memory, and had no problems, and got above 30fps even during the most intensive part of the game.
So I lent this game to my friend, with the same clock PM, on the other hand, had trouble keeping up with the 3D engine and the characters at the same time. After the population (each character has its own AI in this game) grew to a few hundred, slowed down tremendously, had only about 15fps at that time. Not only the graphics was bad, the game play, mouse, keyboard became so unresponsive that he had to stop the game at that point, coming to a conclusion that the game was not playable on his computer, at its most intensive portions, when the greatest amount of characters are being rendered and AI calculated by the CPU.
Let me review, we had the exact same graphics, system memory, and he had a slight advantage on HDD. Why was this game playable (barely on my computer) but not on his? Because the 2.0 GHz A64 3200 performed much better in floating point calcuations than his 2.0 GHz Dothan 755. A64 is simply a much superior gaming platform, even clock for clock, anyone claiming otherwise should test it out for themselves.
