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Apple+Cell Processor=World Domination - Page 2

post #21 of 24
Hmm, I seem remember having replied to this. Oh well, my response:

1) Cell is hype, and it won't live up to that hype
2) It's nearly impossible for games to take advantage of SMP situations effectively, so they will see little benefit.
3) If they do see a major benefit it will require enormous work by developers
4) Processing power does not scale linearly with number of CPUs. two CPUs are not twice as fast as one.
5) I'll reserve final judgement until the thing comes out.
post #22 of 24
Quote:
Originally Posted by awingedpig
I reserve judgement until MIPS numbers are published

Until then it's just hype.

Look at the ps3 specs.
post #23 of 24
Quote:
Originally Posted by Guspaz
Hmm, I seem remember having replied to this. Oh well, my response:

1) Cell is hype, and it won't live up to that hype
2) It's nearly impossible for games to take advantage of SMP situations effectively, so they will see little benefit.
3) If they do see a major benefit it will require enormous work by developers
4) Processing power does not scale linearly with number of CPUs. two CPUs are not twice as fast as one.
5) I'll reserve final judgement until the thing comes out.

1- too early to say that
2- same as above
3-revisions are always possible.-FFXI
4-no, but can be....if 1 cpu handles display, cpu#2 handles sound, cpu#3 handles physics etc..
5-
post #24 of 24
I'll agree to 1, but number 2 is right for current desktop products. Some games in the past have tried to take advantage of SMP (Quake 3?) and failed miserably. In fact they pulled the feature out of Quake 3 because they just couldn't get it to work.

This ties in to number 3/4... You can't just split up the rendering, sound, and physics engines like that... Synchronizing isn't that simple, and they don't all take up the same amount of CPU. The sound engine doesn't need nearly as much CPU power as the rendering core.
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