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Will 6600 in Z71V be able to handle medium/high settings in Half Life 2 ?

post #1 of 13
Thread Starter 
So will it be able to run them smoothly ? How about other games ? Like coming Battlefield 2 ? Thanks
post #2 of 13
in a word, yes.
post #3 of 13
Ooooh yes. Everything on high an AAx2 or x4 things are pretty smooth on the notebooks native res. x6 on AA for me just makes things worse...

I just loaded up Splinter Cell: Chaos Theory and runs pretty nicly too. You can't max out the resolution, nothing should go on high (medium works) and no AA, but its still pretty nice. I've heard that the 6600GO doesn't work with SSCT, but I havn't seen any problems... i'll wait and see.
post #4 of 13
I'm playing HL2 on max settings on my Radeon 9600 / 64mb @ 1280x800.

No AA/AF, though.
post #5 of 13
Thread Starter 

What is AA AF ???

What is AA AF ? What is it stand for ?
post #6 of 13
AA is antialiasing.

It's a technique for eliminating jagged edges on objects in a 3-D world. The computer renders a scene multiple times from slightly different angles and "averages" the resulting images, so edges are smoothed out rather than pixelated.

AF is anisotropic filtering.

It's a technique for making textures look better when viewed from very shallow angles.

Each improves image quality at the expense of framerate, as the GPU has to do more work to render one frame.
post #7 of 13
Antialiasing used to have a linear slowdown. That is to say, 4xAA ran at 25% normal speed.

This has changed due to two things. First is the adoption of multisampling, which doesn't look as good, but is MUCH faster. Second is the addition of dedicated antialiasing engines.

Today's computers can probably run at 4xAA at 60% to 75% of normal speed, a huge improvemen over days past. Future improvements are expected to virtually eliminate the performance hit. An example of such an improvement would be the inclusion of on-die cache memory. The ATI GPU used in the XBOX360 (I think it's an R520, or R6xx) has 10MB of on die cache. Through this, the performance hit of AA is virtually eliminated.

AF isn't speeding up as much. While enormous gains have been made in the past through a combination of smarter algorithms and dedicated hardware, there doesn't seem to have been any big breakthrough recently. However for all I know the ondie cache helps with AF too.
post #8 of 13
Guspaz:

Do you post on the Natural Selection forums too? I could swear I remember your name from somewhere.

I've got a Radeon 9600 (64MB) with a 1280x800 screen. It won't let me turn on more than 2xAA on anything that runs at native resolution, and that 2x doesn't seem to do anything. Do you know what's going on?
post #9 of 13
Quote:
Originally Posted by endeex
So will it be able to run them smoothly ? How about other games ? Like coming Battlefield 2 ? Thanks
My runs at Max settings @1280x800. So does Far Cry.
post #10 of 13
ive got hl2 and cs source installed havnt tried it out, but if it can run SH3 maxed out it can easily run hl2
post #11 of 13
Quote:
Originally Posted by Entropius
Guspaz:

Do you post on the Natural Selection forums too? I could swear I remember your name from somewhere.

I've got a Radeon 9600 (64MB) with a 1280x800 screen. It won't let me turn on more than 2xAA on anything that runs at native resolution, and that 2x doesn't seem to do anything. Do you know what's going on?
Yes, I do, but not so much recently.

Take a screenshot with AA on and off and compare edges of polygons directly. The difference is easy to miss, but it is really large, because it just makes things look so much better.

I'd reccomend trying to update your drivers to whatever the newest version of the Catalyst drivers are.
post #12 of 13
So I assume that by everyone's response, the implication is that it runs well without choppiness (~+30 FPS) on high settings?
post #13 of 13
just played it was gettin way over 30ftps w/ no skips
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