Effect of overclocking and driver selection on real-world game performance (FarCry).
Resolution: 1600×1200
Ultra quality option, Direct3D renderer
Level: Research, demo: Research.tmd
Pixel shader: default model
Antialising: None
Anisotrophic filtering: 2×
HDR: level 6
Geometry Instancing: disabled
Normal-maps compression: disabled
Driver 76.50 stock settings
Score = 30.72 FPS (Run 1)
Score = 30.75 FPS (Run 2)
Average score = 30.73 FPS
Driver 77.30 at 475 core 1250 memory settings
Score = 26.93 FPS (Run 1)
Score = 27.22 FPS (Run 2)
Average score = 27.07 FPS
Driver 76.50 at 475 core 1250 memory settings
Score = 31.60 FPS (Run 1)
Score = 31.84 FPS (Run 2)
Average score = 31.71 FPS
Driver 76.50 at 500 core 1250 memory settings
Score = 32.79 FPS (Run 1)
Score = 33.04 FPS (Run 2)
Average score = 32.91 FPS
Verdict:
(1) 77.30 appalling performance in FarCry.
(2) 76.50 nice performance in FarCry.
(3) 475/1250 is only 3% faster than 460/1060.
(4) 500/1250 is only 7% faster than 460/1060.
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EDIT: results without HDR
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Resolution: 1600×1200
Ultra quality option, Direct3D renderer
Level: Research, demo: Research.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 16×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Driver 76.50 stock settings
Score = 49.45 FPS (Run 1)
Score = 50.52 FPS (Run 2)
Average score = 49.98 FPS
Driver 76.50 at 500 core 1250 memory settings
Score = 57.09 FPS (Run 1)
Score = 57.82 FPS (Run 2)
Average score = 57.45 FPS
Verdict without HDR:
500/1250 is 14.9% faster than 460/1060 