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5660 Sxga+?

post #1 of 26
Thread Starter 
Those of you with first hand experience, what does the 5660's SXGA+ screen look like?

My friend has a Vaio with a 16.1 inch UXGA, and I do not find that small at all, although it makes the laptop so ugly and fat. I'm guessing that a 15 inch SXGA+ is probably similar in smallness of the desktop.

So in that case I will pretty much want to have the screen in native SXGA+ the whole time.

But when I want to play games, will I be able to use this res of 1400x1050, as I don't fancy having blurry visuals of non-nat res's. I know it is not really blurry, but I am visually accute to crispness, so that is the main thing on my mind.

The only games I have on order are:
NHL 2003
FIFA 2003
Hitman 2
Unreal 2003

Does anybody know if these games support D3D 1400x1050? especially UT2k3?

Thanks
Jimmy
post #2 of 26
Eesh, I don't see many graphics cards PERIOD (notebook or otherwise) playing UT2k3 at that high of a resolution... I mean it might in certain spots, but not in the big textured areas with huge view distances. Best of luck though!
post #3 of 26
Thread Starter 

umm...

i know computers can run it 1600x1200, my neighbour's does and he only has Ti4200 and P4 2.0Ghz and a US$4000 LCD! =D. But yea, I'm just wondering, as i've never played games on an LCD, whether it was best to use native.

What do you all use for games on your notebook LCDs, and what does it look like?
post #4 of 26
Thread Starter 

mmmm

what settings do you peepz use for your games on LCD

With games is it best to stick with the crispness of native SXGA+

or go for non native XGA with maybe some AA and AF turned on.

Taking into account that I honestly can't tell the dif between 30-40 fps and 300fps.
post #5 of 26
Thread Starter 

...

btw... I don't have a 5660 atm, and I am so eager in anticipation, i'll probly have it by thursday. I just need to know all this before I get it I need to know now!!!
post #6 of 26
another question... when you say that they look best at their native resolution is that true for games too? Because I will never ever be running a game at 1600X1200... does that mean they will all be blurry(er)?
post #7 of 26
Anything you display on the screen at non-native resolution will be not as crisp as with native. It's not going to be blurry, lol, or no one would buy an LCD screen :-) Think of it this way... when you play a game at 800x600, you see pixilization of lines and stuff. When you play it at 1280x1024, it's nowhere near as pixilized. Well, when you play a game on an LCD at anything besides native, it will look similar in pixilization to 800x600 (usually not as bad, lol, I think that's the worst it gets) and if you play at native, it will look like it is supposed to look at that high of a resolution. I hope that makes some sense. In other words, it's just not as crisp as it would be at whatever resolution you set it at if it had been on a non-LCD screen. Personally, I never notice the difference.
post #8 of 26
Thread Starter 

hey

I'm just wondering if the games have the "option" to set it at 1400x1050?
post #9 of 26

I set

I set mine at the native settings. And, while playing NWN, the resolution, and it looks really good.
post #10 of 26

I play AOM at native on my 5660 SXGA+

and it looks great. I see no need to try and use higher resolution. I imagine it would make stuff too small in the game if I did, and I didn't even check if the game would let me. It's almost too small at native. I know the anticipation is a killer once you order. hang in there bro
post #11 of 26
Can anybody who own 5660 SXGA+ orUXGA tell what resolution options are, when you open advanced settings display panel?
For instance, SXGA+ has native res. 1400X1050. Does it have
all the following: 1280X1024
1024X768
800X600 ???
post #12 of 26
Thread Starter 

...

so most games are able to have 1400x1050 res?

It just seems that 1400x1050 was a pretty random res and most games can only offer SXGA and UXGA. I was wondering whether anybody who had played the games i had listed knew it SXGA+ was an option, and also what did it look like on games, compared to maybe XGA with AA and AF turned on, as I said i'd expect an equal fps of 30-40 on both of the settings with most of the games.

Btw, does having a higher res kind of play the role of a little bit of AA and AF?

How noticeable is the AF and AA on XGA with the 5660 RAD 9k?

I'm into all the eye candy and will definately want to show of to all my mates with there crap sony vaios and dells and compaqs and toshibas.
post #13 of 26
I think I'd get the SXGA+ over the UXGA because most of the games will play smoother at the SXGA+ native res. I don't think the UXGA has any extra abilities besides the native resolution.

If it has 16 mil colors...maybe.
post #14 of 26
Thread Starter 

mmmm

anyone with a 5660 have UT2k3?

If so, could you test the fps for UT2k3 at SXGA+ and comment whether it is playable.
A dell 8200 2.0Ghz with Rad9k does the UT2k3 flyby demo (demanding) at a res of 1280x960x32 at 46.4.

And maybe also XGA with some or tons of AF and AA on.
A dell 8200 2.0Ghz with Rad9k does the UT2k3 flyby demo (demanding) at a res of 1024x768x32 at 71.9 with no AA or AF.
post #15 of 26
I think I'd get the SXGA+ over the UXGA because most of the games will play smoother at the SXGA+ native res. I don't think the UXGA has any extra abilities besides the native resolution.

If it has 16 mil colors...maybe.


__________________

You forgot one little thing. Resolutions 1600X1200 and higher are not for the game. The purpose of this make the largest working aria for professional class aplication with many panels, menus and sub-menus such as "3D MAX, Maya, Softimage and CAD.
Of course you can play games on 1600X1200 and so on, if you want but it doesnt give you what you expect, just empty your pocket...
post #16 of 26
Thread Starter 

...

higher res for games acts as a more efficient way of creating eyecandy than Anti-aliasing and antroscopic filtering, as you increase crispness as well creating the same effects as pixel shaders, AA and AF, as the games' engines make the lines less pixelated. Although my question still does go unanswered, do games like UT2k3 support 1400x1050 in their engine? I know the halflife engine doesn't, and is limited to SXGA norm.
post #17 of 26
Besides, about 16mln colors. By itself it has just 2 colors. Black and white. All above depend on video card and RAM and less on CPU speed. It's going on like this. Color profile put on computer 3 colors /RGB/ or 4 colors/SMYK/ and all this BIG DEAL it's just how fast your video chip can MIX theese colors in endless tint combinations to produce quality image. So... eventually any display has 16mln colors, on demand. The more colors - the less speed! Just like this.
post #18 of 26
Thread Starter 
what relevance does that have?

the 5660's SXGA+ screen supports 262000 colours which is about 18 bit colour depth. But you'd have it at 32bit for all the glossing effects etc, I think 32bit actually only includes 24bit worth of colour depth (16.7mil colours) and the other 8 bit is shining and other effects. I think?
post #19 of 26
When it says /16,7mln colours/ it's figurative. Because there is just 7 basic colours in light spectrum: red,orange,yellow,green,blue,purple,violet. Actually it all about HUE range. For instance if you take basic RED and start to mix with a little white, then more white and so on untill it goes thru the all tints of pink to white with alittle RED. It is a long explanation and i don't know how attach pictures in my post but if somebody tell me, i'll put some pictures to explain this visually.
post #20 of 26
Thread Starter 
thats a bit off topic
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